In the 2021-2022 edition of the Interactive Environments minor we collaborated with the KB National Library to develop 5 concepts as an answer to the following design brief. Traditionally, libraries are strongholds for people who enjoy consuming tangible content. However nowadays, more and more content is being published digitally and …
The Reflect concept envisions the facade of the library building to attract people passing by through light and sound. Once the attention is caught visitors can interact and investigate data from the digital collection by moving their body. Student team: Blanca Martin Fernández, Eva Le Navenec, Flore Paumen, Juliët Wagemakers, …
The MEMO concept aims to attract interest for the library through examples. A visitor can pick up an audio playback shell at the entrance and walk through the library tuning in to several stories as told by the voices of another visitor. The stories relate to personal experiences with the …
The KY-O-MI concept makes it possible for the library to expose their digital collection at a satellite location. For example, at the train station or during an event at a university. The inflatable installation creates two access point to the digital collection of the library to allow data exploration in …
The “Haagse Bakkies” concept exposes a fundamental role of the library. That of being a neutral space where all opinions and viewpoints are archived, but readily available. Situated near the coffee machine the concept highlights one topic, but offers an environment of perspectives for reading and discussing while people enjoy …
The “Roots” concept envisions that the digital collection actually overgrows the physical books and furniture in the library. A library visitor can easily bump into data from the growing digital collection and become inspired in the same way as if they were browsing the physical versions of the books. Student …
Interactive Environments Edition 2020-2021
In the 2020-2021 edition of the Interactive Environments minor we focussed on the following question: how can interactive environments make the a city park a more lively place?
LINK is a seating arrangement in the Mekelpark. The interaction of the installation emphasizes the connection between people sitting together.
Harmony is an installation located near the central pathways of the Mekelpark. The installation is tracking the movements of people around it, Harmony translates this input into sounds and projections, allowing users to fully immerse in the experience.
Guido guides its visitors through transitional spaces. With its mesh of nodes hanging above the visitors’ heads, the installation creates a path for the user by opening up. While being guided through the space at a safe social distance, Guido provides its visitors a short escapist moment.
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