DELFT - TU Delft - Minors Expo IO Interactive Office Environments At The Airport. FOTO GUUS SCHOONEWILLE

Skala

Aadjan van der Helm2015, Health

An interactive experience providing a moment of relaxation and escape from the airports hustle and bustle.

DELFT - TU Delft studenten aan de faculteit Industrial Design presenteren hun minor project waarbij ze prototypes moeten bouwen van producten. - FOTO GUUS SCHOONEWILLE

Tesselation

Aadjan van der Helm2014, Health

Tessellation is an interactive environment that motivates apathetic teenagers to get out of bed and become more physically and socially active; it involves the hospital staff as puzzle motivators and highly integrated puzzles in the hospital environment.

DELFT - TU Delft studenten aan de faculteit Industrial Design presenteren hun minor project waarbij ze prototypes moeten bouwen van producten. - FOTO GUUS SCHOONEWILLE

Vika

Aadjan van der Helm2014, Health

Vika is an interactive wall, consisting of spinning hexagonic panels. It aims to give ill children some power and control back. This way their time in the hospital will be more fun, because they will feel stronger and empowered.

21012014 © Thierry Schut Fotografie delft, TU Science Centre, GUUS SCHOONEWILLE / TU DELFT

Liv

Aadjan van der HelmInteractive Environment

Liv is a system of interactive toys for bed-ridden children in the hospital. Liv persuades these children to become physically active. Liv also tries to encourage it’s owner to find other Livs to make social connections with other children.

Ditto

Aadjan van der Helm2013, Health

Interactive beanbags that create an environment of intimacy through touch, light, and warmth, exploring beyond the digital experience of long-distance communication.

21012014 © Thierry Schut Fotografie delft, TU Science Centre, GUUS SCHOONEWILLE / TU DELFT

Seina

Aadjan van der HelmHealth

An interactive installation for public spaces that offers playful interactions through optical augmented light patterns.

Atmo

Aadjan van der Helm2014, Health

Atmo is a place to feel more socially and emotionally comfortable. for patients aged 2-10 years old and their families.

Populley

Aadjan van der Helm2012, Health

An interactive environment to stimulate physical activity by creating an everchanging experience of lights and sounds.